/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

/* ScriptData
SDName: Boss_Ambassador_Flamelash
SD%Complete: 100
SDComment:
SDCategory: Blackrock Depths
EndScriptData */

#include "ScriptPCH.h"

enum Spells
{
    SPELL_FIREBLAST                                        = 15573
};

class boss_ambassador_flamelash : public CreatureScript
{
public:
    boss_ambassador_flamelash() : CreatureScript("boss_ambassador_flamelash") { }

    CreatureAI* GetAI(Creature* pCreature) const
    {
        return new boss_ambassador_flamelashAI (pCreature);
    }

    struct boss_ambassador_flamelashAI : public ScriptedAI
    {
        boss_ambassador_flamelashAI(Creature *c) : ScriptedAI(c) { }

        uint32 FireBlast_Timer;
        uint32 Spirit_Timer;

        void Reset()
        {
            FireBlast_Timer = 2000;
            Spirit_Timer = 24000;
        }

        void EnterCombat(Unit * /*who*/) { }

        void SummonSpirits(Unit* victim)
        {
            if (Creature *Spirit = DoSpawnCreature(9178, float(irand(-9,9)), float(irand(-9,9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000))
                Spirit->AI()->AttackStart(victim);
        }

        void UpdateAI(const uint32 diff)
        {
            //Return since we have no target
            if (!UpdateVictim())
                return;

            //FireBlast_Timer
            if (FireBlast_Timer <= diff)
            {
                DoCast(me->getVictim(), SPELL_FIREBLAST);
                FireBlast_Timer = 7000;
            } else FireBlast_Timer -= diff;

            //Spirit_Timer
            if (Spirit_Timer <= diff)
            {
                SummonSpirits(me->getVictim());
                SummonSpirits(me->getVictim());
                SummonSpirits(me->getVictim());
                SummonSpirits(me->getVictim());

                Spirit_Timer = 30000;
            } else Spirit_Timer -= diff;

            DoMeleeAttackIfReady();
        }
    };
};

void AddSC_boss_ambassador_flamelash()
{
    new boss_ambassador_flamelash();
}
